Defining a gatekeeper

In CS:GO we’ve got a few different teams that I’d consider to be gatekeepers. These are teams that borderline a set ranking, in my eyes, and are essentially used as the “bouncers” when it comes to letting any other teams into the contending region. The term gatekeepers is used primarily in sports as shown below:

In boxing, kickboxing and mixed martial arts, a gatekeeper is a skillful and well-regarded fighter, but one who does not have the popularity or brilliance of a title contender. They are considered to be a cut above most journeymen.

Whilst being a “gatekeeper” side isn’t…


In mid March, Valve released an update adjusting the round loss bonus with hopes of lowering the impact of rounds lost in streaks (i.e. in the past, if you were 6–0 down, you’d receive $3400, once you won a round your loss bonus would be entirely reset back down to $1400 on the next loss).

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With this change, Valve introduced a system where each team would have a loss counter which would increase after every loss and decrease after every win. The issue to most, however, is that it does not cap out. …


Within competitive CS:GO, we’re lucky enough to be involved in a game where there can be so many ways to measure a player’s performance, however, we haven’t quite reached the point of advanced analytics that mainstream sports have shown is possible. When you look at the NBA for example, in order to find the most advanced analytics you’d head over to the basketball reference and you can see thousands of stats on each player:

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LeBron James’ career averages per game

This is just an example of some of the stats an individual can see on players when they go on the website. For us in CS:GO…


This has been one of the most common topics of discussion in recent weeks, especially with Astralis retaining both the ECS & EPL titles as well as picking up the first ever Intel Grand Slam. It’s definitely a safe assumption to state that they are easily ONE of the best CS:GO teams we’ve ever seen, however, are they THE best? I’ll be delving into the various other “eras” we have seen through CS:GO and comparing the team, their opponents, and the scene surrounding them.

There are a lot of factors at hand when comparing the different eras of CS:GO —…


As a part of my recent stats diving, I figured why not take a look at one of the most important statistics in CS:GO. ADR (Average Damage per Round) is one of the easiest statistics for an outsider to understand as it is as simple as the wording: this is the amount of damage a player does on average each round. Similar to your per game stats if you come from any professional sports, in CS:GO, we use per round statistics.

In this piece, I’m going to be looking at the ADR of some of the most experienced professional players…


After taking a look at the team specific utility in my previous post, I figured a further look into each individual player would possibly provide some insight into the specific style of player potentially pushing those statistics for their team. On first impression, it would be safe to assume that in a team, the players getting the most use out of their grenades would be the support player & the IGL. …


The Progression of Utility in Professional CS:GO

With the Astralis era fully coming in after their victory in London at the FACEIT Major, a lot of their success in recent months has been attributed to their work ethic & capability of preparing correctly for each upcoming fixture.

One of the things that people have been highlighting in recent months, is their ability to fully utilise their utility in-game. While it’s very easy to look at the numbers and think — “Wow! 36.1 utility ADR by the team at the Major, that seems high!” — Those who are not fully involved…

Benjamin Doughty

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